In 1986, a child called Quest was the world’s first ever geodesic dome-born baby, the result of an elaborate social experiment conducted by the youngster’s own technology-pioneering parents. The child’s home was a 30 foot geodesic dome constructed deep in the northern Canadian wilderness and was meant to simulate a human settlement in deep space. Genuine concern for humanity’s rapid destruction of our natural environment as well as an inundation of apocalyptic pop culture had frightened the parents into creating a multi-phase research project to save society from orchestrating its own certain oblivion. With the family locked securely inside the structure, it served as their laboratory, hospital, school, and playground. Quest developed a strong sense of independence and curiosity, eventually combining an artificially intelligent computer system with left over components of the dome. The rudimentary robot was named Geodesic Dom and over the years, it became Quest’s closest companion.
After fifteen years in the facility, Quest’s parents abruptly began phase 2 of their research, leaving earth on their own rocket (the MoonZoom 2) to establish a permanent camp on the dark side of the moon. Largely unaffected by the sudden departure of parental figures, Quest passed the next several years by developing new freeze dried food and gruel combinations, watching 80s action movies on laser disc, and playing a plethora of video games with Dom. Finally, nearly fifteen years after their departure to space, Quest’s parents sent back an initial set of mysterious moon samples in a return module guided by an untested navigation system. The games Quest spent so much time playing had actually been meant to train the adolescent to navigate the family’s various dome-made rockets, satellites, and lunar modules. Using a gaming joystick built in 1984, Quest tried to guide the module to safety in an open field. Considering the simplicity of the equipment, the module landed remarkably close to its target, crashing through the dome and carving a massive crater in the earth – sending Quest and Dom flying through the air.
Despite being in a state of nearly catastrophic disrepair, Geodesic Dom retrieved the sample’s remnants and gave them to a dying Quest, who clutched the glowing orange stones only to feel a sudden rush of healing energy. Waves of strength poured through Quest’s body, rebuilding muscle and bone while amplifying an already excessive mental awareness. Quest leapt out of the smoldering crater, carrying Geodesic Dom with vice-like grip, and fled the disastrous scene.
Quickly realizing that saving humanity from itself with these newfound powers was a true possibility, Quest set out discover a world that had been hidden for thirty years. Technology, culture, questionable fashion trends – it was all new to the blossoming hero. With an upgraded Geodesic Dom in tow, Quest became dedicated to facing the obstacles of the world with unbridled wonder, outstanding flexibility, and an occasional gullibility, teaching citizens of the world that if there was one question that could help humanity reframe its own foibles and melodramatics, it was the hero’s new moniker itself: Butso?